Top: Final art assets. Above: Early prototype gameplay.

Top: Final art assets. Above: Early prototype gameplay.

This project began with a question:

Why do some players, myself included, feel dissonance between their real lives and their digital identities? And how can all users achieve consonance within the virtual sphere?

This year-and-a-half long inquiry culminated in the decision to both write an essay analyzing the games discourse on representation and create a game that embodied that dialogue.


The essay

"ME TOO": Questions of Consonance and Dissonance Between Digital Games and Reality

Quinn wrote this essay in 2016 as the capstone to their minor in Art History. Working with their advisor, John Fireman, Quinn researched inclusion vs exclusion in games, becoming fascinated with the idea of consonance vs dissonance as an extension of that parameter. This lead Quinn to the formation of what they call "me too" moments, which references the idea that users may feel as though there are situations in which their identities are validated by the game space.

the game

Am I Better as an Abstract Concept?

While Quinn's work on the playable portion of this project is still underway, it is essentially comprised of a short, narrative exploration game, and it is being realized as part of the thesis to my BFA degree at Maine College of Art. In the game, which takes the form of an allegory, players will find themselves complicit in the systemic alienation of already marginalized groups of people.

Stay tuned with updates on twitter!