GAMES

A Place to Sleep (2017) You’ve just come as trans and your parents have kicked you out. Now you must find a place to sleep and food to eat every day, all while you desperately try to exist. This was a team effort for the 2017 iThrive Games Empathy Jam; I contributed to the writing and created all of the art. [Link coming soon!]

A Place to Sleep (2017)

You’ve just come as trans and your parents have kicked you out. Now you must find a place to sleep and food to eat every day, all while you desperately try to exist. This was a team effort for the 2017 iThrive Games Empathy Jam; I contributed to the writing and created all of the art.

[Link coming soon!]

Am I Better As An Abstract Concept [Prototype] (2017) This prototype serves as a mockup for the final styling and layout of a larger project. Taking place in a library for local family history,  this space allegorizes larger systems of power through its visual design. This was my senior thesis in college. [Download it here.]

Am I Better As An Abstract Concept [Prototype] (2017)

This prototype serves as a mockup for the final styling and layout of a larger project. Taking place in a library for local family history,  this space allegorizes larger systems of power through its visual design. This was my senior thesis in college.

[Download it here.]

Dual Reality Duel (2017) Compete against an alternate version of yourself as you race to get to work. When one reality interacts with and object, it ripples through the waves of time and space and removes it from the alternate reality. This was a team effort for the 2017 Global Game Jam; I made all of the art. [Download it here.]

Dual Reality Duel (2017)

Compete against an alternate version of yourself as you race to get to work. When one reality interacts with and object, it ripples through the waves of time and space and removes it from the alternate reality. This was a team effort for the 2017 Global Game Jam; I made all of the art.

[Download it here.]

Hamster Clock Super Show (2015) A mobile game where players control a hamster as he competes on a game show. As an intern for Chickadee Games, I assisted in animating the trailer, prototyping, play-testing, and creating game assets including animations, object sprites, and the icon. [Play it here.]

Hamster Clock Super Show (2015)

A mobile game where players control a hamster as he competes on a game show. As an intern for Chickadee Games, I assisted in animating the trailer, prototyping, play-testing, and creating game assets including animations, object sprites, and the icon.

[Play it here.]

The Garden of Verging Paths (2015) A text based adventure game built using Inform7, following a non-linear narrative based on personal experiences. This was a solo project from my junior year of college. [Play it here.]

The Garden of Verging Paths (2015)

A text based adventure game built using Inform7, following a non-linear narrative based on personal experiences. This was a solo project from my junior year of college.

[Play it here.]

Rappel! (2014) A 2D side-scrolling platformer about a climber who has fallen into a system of caves. This was a solo project from my sophomore year of college. [Download it here.]

Rappel! (2014)

A 2D side-scrolling platformer about a climber who has fallen into a system of caves. This was a solo project from my sophomore year of college.

[Download it here.]