Gameography

 
   Mere Form and Shape  , 2018  "Mere form and shape are no longer supreme, but are relegated to their proper place"  This was a team effort for the 2018 Global Game Jam, in which the theme was 'Transmission'; Quinn made all of the art and UI, and contributed to game design.  [ Download it here. ]

Mere Form and Shape, 2018

"Mere form and shape are no longer supreme, but are relegated to their proper place"

This was a team effort for the 2018 Global Game Jam, in which the theme was 'Transmission'; Quinn made all of the art and UI, and contributed to game design.

[Download it here.]

   The Zium Museum  , 2017   zium / noun / informal: 1. a virtual gallery game, composed of eclectic and wonderful things.   2. (kind of like a zine, but the museum version)    The Zium Museum  was made with the affordance of a creative and philosophical global collaboration. It was conceived, created and curated by Michael Berto with modular environmental design by Quinn Spence.  [ Download it here. ]

The Zium Museum, 2017

zium / noun / informal:
1. a virtual gallery game, composed of eclectic and wonderful things.  
2. (kind of like a zine, but the museum version)


The Zium Museum was made with the affordance of a creative and philosophical global collaboration. It was conceived, created and curated by Michael Berto with modular environmental design by Quinn Spence.

[Download it here.]

   Am I Better As An Abstract Concept?  [Prototype] , 2017  This prototype serves as a mockup for the final design of a larger project. Taking place in a library for local family history, this space allegorizes larger systems of power through its visual design. This was Quinn's senior thesis in college, and they handled everything personally from the design to light programming with C#.  [ Download it here. ]

Am I Better As An Abstract Concept? [Prototype], 2017

This prototype serves as a mockup for the final design of a larger project. Taking place in a library for local family history, this space allegorizes larger systems of power through its visual design. This was Quinn's senior thesis in college, and they handled everything personally from the design to light programming with C#.

[Download it here.]

   A Place to Sleep  , 2017  You’ve just come out as trans and your parents have kicked you out. Now you must find a place to sleep and food to eat every day, all while you desperately try to exist. This was a team effort for the 2017 iThrive Games Empathy Jam; Quinn contributed to the writing and created all of the art.

A Place to Sleep, 2017

You’ve just come out as trans and your parents have kicked you out. Now you must find a place to sleep and food to eat every day, all while you desperately try to exist. This was a team effort for the 2017 iThrive Games Empathy Jam; Quinn contributed to the writing and created all of the art.

   Dual Reality Duel  , 2017  Compete against an alternate version of yourself as you race to get to work. When one reality interacts with an object, it ripples through the waves of time and space and removes it from the alternate reality. This was a team effort for the 2017 Global Game Jam, in which the theme was 'Waves'; Quinn made all of the art.  [ Download it here. ]

Dual Reality Duel, 2017

Compete against an alternate version of yourself as you race to get to work. When one reality interacts with an object, it ripples through the waves of time and space and removes it from the alternate reality. This was a team effort for the 2017 Global Game Jam, in which the theme was 'Waves'; Quinn made all of the art.

[Download it here.]

   The Garden of Verging Paths   ,  2015  A text based adventure game built using Inform7, following a non-linear narrative based on a blend of personal memories and a series of recurring dreams. This was a solo project from Quinn's junior year of college.  [ Play it here .]

The Garden of Verging Paths, 2015

A text based adventure game built using Inform7, following a non-linear narrative based on a blend of personal memories and a series of recurring dreams. This was a solo project from Quinn's junior year of college.

[Play it here.]

   Hamster Clock Super Show  , 2015  A mobile game where players control a hamster as he competes on a game show. As an intern for Chickadee Games Quinn assisted in animating the trailer, prototyping, play-testing, and creating game assets including animations, object sprites, and the application icon.  [P lay it here. ]

Hamster Clock Super Show, 2015

A mobile game where players control a hamster as he competes on a game show. As an intern for Chickadee Games Quinn assisted in animating the trailer, prototyping, play-testing, and creating game assets including animations, object sprites, and the application icon.

[Play it here.]

   Rappel!  , 2014  A 2D side-scrolling platformer about a climber who has fallen into a system of caves. This was a solo project from Quinn's sophomore year of college.  [ Download it here. ]

Rappel!, 2014

A 2D side-scrolling platformer about a climber who has fallen into a system of caves. This was a solo project from Quinn's sophomore year of college.

[Download it here.]