Gameography

 
Text reads: Slayaway Camp 2 Netflix & Kill. Image shows 3 killers the the right of a giant knife. The knife surface reflects the faces 3 scared people.

Slayaway Camp 2, 2023, Blue Wizard Digital

Step into Skullface’s blood-soaked boots or choose from a murderous lineup of horror heavyweights like Gourd Head, the Killer Fridge, and Demon Doll. This gruesomely funny tribute to ‘80s horror invites you to perfect the art of the scare. Maneuver through sliding block logic puzzles, find hiding spots, collect secret bonus machetes and unleash grisly finishers to elevate your kills and escalate your score.

For this game, Quinn created most of the environment assets including props, obstacles, modular ground tiles, and textures; as well as lit and decorated levels in Unity.

[Learn more here.]

The Zium Gallery, 2022, The Zium Society

zium / noun / informal:
1. a virtual gallery game, composed of eclectic and wonderful things.
2. (kind of like a zine, but the museum version)

A Museum Exploration Game filled with artwork and installations from artists around the world, working in various mediums and styles. Quinn created an all-new set of modular environment pieces.
[Download it here.]

Halo Infinite, 2021, 343 Industries

When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an epic adventure and explore the massive scale of the Halo ring.

Quinn was responsible for archiving 3D game models, creating asset reference packages for internal and external projects, working with custom tools in Faber and giving user experience feedback, as well as producing various partnerships including [custom Halo themes for Bing] and the [Edge browser].

You can find the [credits listed online here.]

Before Your Eyes, 2021, goodbyeworld Games

A first-person interactive short story where you live an entire life, from birth to death, and make decisions big and small that shape the outcome of that life. The catch is that each scene only lasts as long as you can keep your eyes open. The game uses your webcam to track your eyes in real life, so every time you blink, you skip forward: could be five seconds or five years. Life literally flashes before your eyes as you try desperately to hold onto each fleeting moment.

For this project, Quinn primarily created props, a modular environment kit, and additionally built levels in Unity.

[Learn more here.]

Adios, 2021, Mischief

A pig farmer decides he no longer wants to dispose of bodies for the mob. What follows is a discussion between him and his would-be killer.

On this project, Quinn contributed concept environment modeling in the early stages of development.

[Learn more here.]

A Monster’s expedition, 2020, draknek & Friends

From some of the best puzzle designers in the world comes A Monster's Expedition, an adorable and relaxing open world puzzle adventure for monsters who love to learn about humans.

By pushing trees over to create pathways, you’ll explore hundreds of islands near and far to learn about the history of “humanity”. Immerse yourself in human culture with all-new exhibits from the "Human Englandland" dig site, each accompanied with expert insights*!

*Insights is not a legally binding term and may or may not include idle speculation, rumour and hearsay.

For this project, Quinn created key exhibition props. [Learn more here.]

Halo: The Master chief collection, 2014 (2020 Update), 343 industries

The series that changed console gaming forever is on PC and Xbox Series X|S with six blockbuster games in one epic experience. Featuring Halo: Reach along with Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST and Halo 4, the Master Chief Collection offers players their own exciting journey through the epic saga. Each of the six games in The Master Chief Collection also brings its own multiplayer maps, modes, and game types. With more than 120 multiplayer maps and countless ways to play with community-created Forge content, the collection has the most diverse and expansive Halo multiplayer experience to date.

Quinn was responsible for sourcing reference materials for developers, creating renders for partner projects and a [brand new cosplay guide], and the archival of both new and existing content. You can find the [credits listed online here,] Quinn is featured in the October 2021 Update.

Rainbow Fighters, 2019, House of How

Fight with the power of the Rainbow at your side as the Rainbow Warriors! This vibrant team can tackle any challenge that comes their way. Their colors may be varied, but their friendship is strong!

For this project Quinn created promotional art and 11 new Minecraft skins. The pack is available for purchase in the [Minecraft Marketplace.]

Castle Guardians 2, 2019, House of How

The guardians are back! Train dragons as a keeper, whisper secrets as a spy, create swords as a smith, study the arts of healing, fly as a dragon, rule as the queen, dispense justice as a king, or take control of another role in this huge cast of characters!

For this project Quinn created promotional art and 13 new Minecraft skins. The pack is available for purchase in the [Minecraft Marketplace.]

QSpence_healing.png

healing, 2019

When does a place start being a home? When does it stop?

Created for the Global Game Jam 2019 theme “what home means to you” and inspired by the album [healing by in love with a ghost.] For this game Quinn handled all of the 3D modeling and color.

The Zium Garden, 2018, The Zium Society

zium / noun / informal:
1. a virtual gallery game, composed of eclectic and wonderful things.
2. (kind of like a zine, but the museum version)

A Museum Exploration Game filled with artwork and installations from artists around the world, working in various mediums and styles. Quinn contributed as a co-curator and environment artist.

[Download it here.]

Mere Form and Shape, 2018

"Mere form and shape are no longer supreme, but are relegated to their proper place"

This was a team effort for the 2018 Global Game Jam, with the theme 'Transmission'; Quinn made all of the art and UI, and contributed to game design.

[Download it here.]

The Zium Museum, 2017, The Zium Society

zium / noun / informal:
1. a virtual gallery game, composed of eclectic and wonderful things.
2. (kind of like a zine, but the museum version)

Made with the affordance of a creative and philosophical global collaboration. It was conceived, created, and curated by Michael Berto with modular environmental design by Quinn Spence.

[Download it here.]

Am I Better As An Abstract Concept?, 2017

Taking place in a library for local family history, this space allegorizes larger systems of power through its visual design. This was Quinn's senior thesis in college, and they handled everything personally from the design to light programming with C#.

[Download it here.]

QSpence_A-Place-To-Sleep.jpg

A Place to Sleep, 2017

You’ve just come out as trans and your parents have kicked you out. Now you must find a place to sleep and food to eat every day, all while you desperately try to exist. This was a team effort for the 2017 iThrive Games Empathy Jam; Quinn contributed to the writing and created all of the art.

Dual Reality Duel, 2017

Compete against an alternate version of yourself as you race to get to work. When one reality interacts with an object, it ripples through the waves of time and space and removes it from the alternate reality. This was a team effort for the 2017 Global Game Jam, with the theme 'Waves'; Quinn made all of the art.

[Download it here.]

Hamster Clock Super Show, 2015, CHickadee Games

A mobile game where players control a hamster as he competes on a game show. As an intern for Chickadee Games, Quinn assisted in animating the trailer, prototyping, play-testing, and creating game assets including animations, object sprites, and the application icon.

[Play it here.]

The Garden of Verging Paths, 2015

A text based adventure game built using Inform7, following a non-linear narrative based on a blend of personal memories and a series of recurring dreams. This was a solo project from Quinn's junior year of college.

[Play it here.]

Rappel!, 2014

A 2D side-scrolling platformer about a climber who has fallen into a system of caves. This was a solo project from Quinn's sophomore year of college.

[Download it here.]